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posted 4 months ago in art, youtube22 views | 5 jaas | 2 tags | reply )
56%
“Character animation in video games—whether manually key-framed or motion captured—has traditionally relied on codifying skeletons early in a game's development, and creating animations rigidly tied to these fixed skeleton morphologies. This paper introduces a novel system for animating characters wh more...
posted 2 months ago in games, graphics, programming, animation25 views | 6 jaas | 3 saves | reply )

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