“ Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct more...
“Character animation in video games—whether manually key-framed or motion captured—has traditionally relied on codifying skeletons early in a game's development, and creating animations rigidly tied to these fixed skeleton morphologies. This paper introduces a novel system for animating characters wh more...
posted 3 months ago
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games, graphics, programming, animation
( 28 views | 6 jaas | 3 saves | reply )
A few years ago I have used Cindy Brewer's ColorBrewer system for picking the right color scheme for graphics, based on experience from cartography. Recently, it has also been made into a R library. In particular, ColorBrewer distinguishes three types more...


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