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65%
huge collection of computer graphics papers
posted 1 month ago in graphics, programming, math12 views | 2 jaas | reply )
61%
“ Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct more...
posted 1 month ago in art, graphics, programming27 views | 3 jaas | 1 save | reply )
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posted 1 month ago in art23 views | 2 jaas | 1 save | reply )
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“Character animation in video games—whether manually key-framed or motion captured—has traditionally relied on codifying skeletons early in a game's development, and creating animations rigidly tied to these fixed skeleton morphologies. This paper introduces a novel system for animating characters wh more...
posted 3 months ago in games, graphics, programming, animation28 views | 6 jaas | 3 saves | reply )
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It's possible we could render the ray traced Amiga juggler today in real time at close to 30 fps-- but barely.
posted 7 months ago in programming44 views | 8 jaas | 1 save | reply )
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Ten common mistakes in icon design.
posted 7 months ago in design, graphics, images, icons73 views | 26 jaas | 7 saves | reply )
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The Seam Carving GUI is a GUI front end to CAIR, which is an implementation of Arial Shamir's seam carving algorithm (aka content aware image resizing, aka image retargeting).
posted 9 months ago in design, graphics15 views | 8 jaas | 1 save | reply )
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A few years ago I have used Cindy Brewer's ColorBrewer system for picking the right color scheme for graphics, based on experience from cartography. Recently, it has also been made into a R library. In particular, ColorBrewer distinguishes three types more...
posted 10 months ago in design, graphics, colors2 views | 1 jaa | reply )
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Here are a few pages from the 18-page chapter on sparklines in Beautiful Evidence (2006). New examples or helpful comments much appreciated.
posted 10 months ago in design, graphics5 views | 4 jaas | 1 save | reply )

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