“building Excel spreadsheets into which they'd dump all the information they'd gathered about how each boss behaved: What potions affected it, what attacks it would use, with what damage, and when. Then they'd develop a mathematical model to explain how more...
“DEFENDER of the favicon is a JavaScript remake of Eugene Jarvis' brilliant arcade game Defender written by Mathieu 'p01' Henri and inspired by Scott Schiller's experiment with generated favicons VU meter. The idea was to push the concept of generated more...
will demonstrate Excel's arithmetical facilities, the embedded rendering subsystems (there are two of them!) and the revolutionary approach which might just cause a paradigm shift. I hope you will discover that Excel effectively and efficiently incorporates practicality, tons of features, more...
Three gods A, B, and C are called, in some order, True, False, and Random. True always speaks truly, False always speaks falsely, but whether Random speaks truly or falsely is a completely random matter. Your task is to determine more...
“This segment is really about helping consumers find out important stuff ahead before it “happens.” In zero-sum games like public stock market investing, that’s the overwhelming consumer need. Finding out that crime is growing in a neighborhood just may help source...
“The victory was won as part of the 'IA-GO Challenge', in a so-called 9x9 game (played over nine lines and nine columns). Although Catalin Taranu beat the computer in a 19x19 configuration with a nine-stone handicap, the Go Master nevertheless more...
“Fragging is a term from the Vietnam War, used primarily by U.S. military personnel, most commonly meaning to assassinate an unpopular officer of one's own fighting unit, often by means of a fragmentation grenade (hence the term). A hand grenade more...
Playing over these moves is an eerie experience. They are not human; a grandmaster does not understand them any better than someone who has learned chess yesterday. The knights jump, the kings orbit, the sun goes down, and every move more...
“Character animation in video games—whether manually key-framed or motion captured—has traditionally relied on codifying skeletons early in a game's development, and creating animations rigidly tied to these fixed skeleton morphologies. This paper introduces a novel system for animating characters wh more...
posted 3 months ago
in
games, graphics, programming, animation
( 28 views | 6 jaas | 3 saves | reply )


Loading...